Team Comps

Team Comps

Team composition guide for Birds of War — Sky Control, Sneak Raid, Tank Front, Chaos Rush and counter-comp strategies.

4
Core Comps
4
Comp Archetypes
3
Players per Comp

Introduction

Birds of War features four core team compositions — Sky Control, Sneak Raid, Tank Front, and Chaos Rush — built around complementary role coverage. Each comp has a defined archetype (air, stealth, frontline, aggression) and a best-fit map. Sky Control (Eagle + Pigeon + Hummingbird) is the air-superiority comp that wins the airspace, denies dives, and rotates fast between nests on Highrise. Sneak Raid (Crow + Owl + Pigeon) is the third-party egg-steal comp that hits isolated egg-carriers and rotates out before counter-pressure. Tank Front (Shoebill + Eagle + Pigeon) is the unbreakable anchor comp that holds one nest while the dive carries eggs back. Chaos Rush (Seagull + Hummingbird + Crow) is the all-aggression comp that trades defense for raw egg-grab tempo. The most common ranked comp in 1.1.5 is Sky Control on Highrise.

Comp Tier List

CompArchetypeTierBest Map
Sky ControlAir SuperioritySHighrise
Tank FrontFrontlineAColiseum
Sneak RaidStealthAVietnam
Chaos RushAggressionBForest

Composition Variants

S

Sky Control

air

Sky Control air-superiority comp built around Eagle + Pigeon + Hummingbird. Wins the airspace, denies enemy dives with Pigeon Wing Clap, and rotates fast between nests. Best on Highrise map and the most-picked comp in 1.1.5 ranked queues at all ranks and tiers. This entry sets the foundation for the rest of the category and is a good starting point for understanding the meta.

ArchetypeAir Superiority
Best MapHighrise
CounterBeats Sneak Raid
A

Tank Front

frontline

Tank Front frontline comp built around Shoebill + Eagle + Pigeon. Anchors one nest while the dive carries eggs back, almost unbreakable in sustained fights. Best on Coliseum map where the symmetric layout rewards the anchor-dive-support comp structure for ranked play. This build excels in the current 1.1.5 patch and rewards players who invest the time to learn its mechanics.

ArchetypeFrontline
Best MapColiseum
CounterBeats Chaos Rush
A

Sneak Raid

stealth

Sneak Raid stealth comp built around Crow + Owl + Pigeon. Third-parties egg-carriers from fog of war and rotates out before counter-pressure arrives. Best on Vietnam map where the dense jungle foliage enables the stealth flanks the comp relies on for ranked climbing. This option fits a niche playstyle and rewards players who master the timing windows specific to this configuration.

ArchetypeStealth
Best MapVietnam
CounterBeats Tank Front
B

Chaos Rush

aggression

Chaos Rush all-aggression comp built around Seagull + Hummingbird + Crow. Trades defense for raw egg-grab tempo and wins fast or loses fast. Best on Forest map where the dense updrafts support aggressive air-to-air combat and quick rotations between nests. This role fills a specific gap in team compositions and is a strong counter-pick in the right matchup situations.

ArchetypeAggression
Best MapForest
CounterBeats Sky Control

Core Mechanics

Each comp is built around one of the four core roles — Diver, Saboteur, Tank, Speed, Ambusher, Disruptor, and Support — to cover the three fundamental jobs in 3v3v3: nest defense, egg carry, and third-party counterplay. A balanced comp needs at least one diver (egg carry / pick), one support (UAV / knock-back), and one anchor (defense). The comp archetype determines the gameplay flow: Sky Control wins vertical space, Sneak Raid wins flanking, Tank Front wins sustained fights, Chaos Rush wins tempo. The best map is determined by which comp benefits most from the map's egg spawn layout and updraft topology. Counter-comp math: Sky Control beats Sneak Raid (dive catches Saboteurs), Sneak Raid beats Tank Front (flanks anchor), Tank Front beats Chaos Rush (anchors tempo), Chaos Rush beats Sky Control (disruption denies dive setup).

Advantages

Four distinct comps create clear strategic choices — you can specialize in one comp and climb ranked, or rotate between comps based on the map draft. Each comp has a defined counter, which means comp-drafting becomes a strategic mind-game. The role coverage in every comp ensures you have a tank, a diver, and a support, so solo queue never feels completely undermanned. Comp play rewards team coordination — proximity voice chat (which is always on) lets you call out dive setup, egg spawn timers, and counter-comp switches. The four comps map cleanly to the bird tier list, so picking a comp is the same decision as picking three birds from complementary tiers.

Challenges

Only four comps means the meta is shallow — once everyone learns the counter-comp math, ranked queues will feel repetitive. Solo queue is brutal for comp play: if two teammates pick the same role (e.g., two Eagles for a Sky Control that needs one Eagle), the comp falls apart. Counter-comp math assumes competent play — a great Chaos Rush team can still beat a bad Sky Control team. The comps assume specific bird picks; if 1.1.6 or 1.2.0 buffs Hummingbird significantly, the entire comp math shifts. Two upcoming birds (the 9-bird target) will require new comps or rework existing ones.

Frequently Asked Questions

What is the best comp in 1.1.5 ranked?+
Sky Control (Eagle + Pigeon + Hummingbird) is the best comp in 1.1.5 ranked, especially on Highrise. The comp wins the airspace, denies enemy dives with Pigeon Wing Clap, and rotates fast between nests with Hummingbird Dash Burst. Counter-comp math: Sky Control beats Sneak Raid (dives catch Saboteurs), but loses to Chaos Rush (Seagull disruption denies dive setup). On Coliseum, Tank Front is the safer comp.
What is counter-comp math?+
Counter-comp math is the strategic cycle of which comp beats which: Sky Control beats Sneak Raid (dives catch Saboteurs), Sneak Raid beats Tank Front (flanks anchor), Tank Front beats Chaos Rush (anchors tempo), Chaos Rush beats Sky Control (disruption denies dive setup). This four-way cycle means comp drafting is a strategic mind-game — pre-pick the comp that beats the enemy's likely pick. The math assumes competent play on both sides.
Should I pick the same comp every match?+
No, comp variety is healthy. The best ranked players in 1.1.5 rotate between Sky Control (Highrise) and Tank Front (Coliseum), with occasional Sneak Raid (Vietnam) or Chaos Rush (Forest) picks for map-specific advantage. Solo queue is harder to coordinate comp play, so pick the comp that fits your team's role picks rather than forcing a specific comp. Communicate your comp in proximity voice before anyone locks.
How do I know which comp my team is drafting?+
Watch the loading screen — the map is visible, and you can predict the meta comp from the map. Then check what your teammates lock — if two teammates pick the same role (e.g., two Eagles for Sky Control that needs one), the comp is broken. Use proximity voice to call out: "I'm going Eagle for Sky Control, who has Pigeon and Hummingbird?" If no one can fill the comp, switch to a different comp that fits the picks.

Quick Tips

💡

Pre-pick a comp based on the map loading screen — Highrise favors Sky Control, Vietnam favors Sneak Raid, Coliseum favors Tank Front, Forest favors Chaos Rush. This map-to-comp mapping is the foundation of ranked play and gives you a free advantage over opponents who pick comps without considering the map.

💡

Never draft the same role twice in solo queue — Sky Control needs one Eagle, not two. Call your role in proximity voice before anyone locks, and be willing to flex to a different comp if your team's picks don't fit the meta comp structure for the current map. Call your role in proximity voice before anyone locks, and be willing to flex if your team's picks don't fit the comp.

💡

Memorize the counter-comp cycle: Sky Control beats Sneak Raid (dive catches Saboteurs), Sneak Raid beats Tank Front (flanks anchor), Tank Front beats Chaos Rush (anchors tempo), Chaos Rush beats Sky Control (disruption denies dive setup). This four-way cycle drives comp drafting mind-games in ranked play. This four-way cycle drives comp drafting mind-games in ranked play and is worth memorizing for the climb to Master tier.

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